Key,English
_Dummy_SelfNoteForThisFileHelpInfoUnusedInGameKEEPONTOP,"!!!ATTENTION!!!! To continue readable, notes must have at most 12 displayed lines. it also means that each line must have at most 60 characters. So a total of +-720 chars w/o NewLine chars or a total of 12 lines with NewLine chars. Edit NotesTips.AddedToRelease.txt carefully and run createNotesTips.sh in cygwin/linux, will be much easier!"

_trader_bob,"Mr. Bob"
_trader_hugh,"Mr. Hugh"
_trader_jen,"Ms. Jen 'Doc'"
_trader_joel,"Mr. Joel"
_trader_rekt,"Mr. Rekt"

dkbuffGSKBkpWaterVal,"This is restoring your water 'backup progress' to the value before you died."

dkGSKfireFuel,"Use this to keep your torch lit."
dkNVBatteryChargePost,"Place 2 of these, wire and step between, to charge your tesla battery mod. This is much more efficient than crafting NV batteries on the field, on the workbench or on the chemestry station."
dkModUpgOrFixInfo," Your Electrocutioner perk level must be greater than the mod level that you want to upgrade.\n You can craft  repair parts if the damage is below 100%.\n If the damage reaches 100% you will need to craft a replacement part instead, from a newly crafted mod."

dkGSKStarterKit,"I need to open this quickly!\nFreeBundlesRemaining: {cvar(iGSKFreeBundlesRemaining:0)}\n(Help) Search at crafting menu:\n 'GSKCFG' for some config options\n 'CB:' for free respawn bundles\n 'NT:' for helpful notes (or look for them at the journal after opening this bundle and waiting some time for them to slowly show up)"
dkGSKRespawnFreeBundlesLimitCfg,"Use this to change how many times you will be allowed to open free bundles on resurrect.\nPRIMARY action increases.\nSECONDARY action decreases.\n Remaining: {cvar(iGSKFreeBundlesRemaining:0)}"

_Bkp_dkGSKTeslaTeleportToSkyFirstTime,"If you want to try the teleport to sky imediately:\n - use it at day time for better ground visibility\n - take a look at the sky, be sure it is not too cloudy\n - be sure you are fully healed\n - use now 3 extra first aid bandages\n - quickly recharge battery above 2000 energy\n - quickly standup (if you are crouched) and activate the teleportation to sky\n - quickly unequip all armor pieces using tesla mods to stop taking damage\n - while slow falling, run to some direction (you can look down while running in the sky)\nObs.: it will be difficult to use the inventory and to look at the map while falling, be sure to put important items on your belt!\nPS.: the teleport mod will be destroyed."
dkGSKTeslaTeleportToSkyFirstTime,"If you want to try the teleport to sky imediately:\n - use it at day time for better ground visibility\n - take a look at the sky, be sure it is not too cloudy\n - place a marker +- to where you want to go\n - be sure you are fully healed\n - use now 1 extra first aid bandage\n - quickly recharge battery above 2000 energy\n - quickly standup (if you are crouched) and activate the teleportation to sky (that will pseudo-destroy the teleport mod)\n - while slow falling, run to some direction (look straight down)\nObs.: it will be difficult to use the inventory and to look at the map, so put important items in your belt!"

dkGSKTeslaTeleportToSky,"BEWARE! using this will destroy your tesla teleport device!\n PRIMARY action will teleport to sky above.\n SECONDARY action (standing up) will teleport to a random spawn point on the sky, but if crouched will be to the previous random spawn point on the sky.\n Please also read GSKTeslaTeleport description before using this."
dkGSKTeslaTeleport,"WARNING! This is a highly unstable tech device!\n!!!It will shock you and increase your radiation, be prepared to heal yourself fast!!!\n PRIMARY action and standing up will teleport in front, to where you are looking at but on the horizon (looking up or down wont change the elevation), if crouching will 'teleport' to where you already are but will then cause a bigger explosion.\n SECONDARY action will teleport upwards if you are standing up, or downwards if you are crouching, be careful!\n Requires {cvar(iGSKTeslaTeleportEnergy:0)} energy.\nAvoid using if the mod is damaged beyond {cvar(iGSKDmgSafePercTPShow:0)}%!\nAvoid using it near your camp!"
dkbuffGSKTeslaTeleport,"Unstable tech! You wont be able to use it again until it stabilizes. The higher your electrocutioner skill, the better (if you have luck)!"
dkGSKTeleFlee,"Teleport to a nearby direction:\n North means in front, West is to the left...\n 1. 2. 3. 4. 5. 6. 7. 8\n N. NE E. SE S. SW W. NW\n CFG={cvar(iGSKTeleFleeDir:0)}"
dkbuffGSKRespawnNoFallDmg,"this requires playerRespawnParachuteDaemon.sh (a cygwin/linux script) to be running, or type in console, only if you have no bed placed, and in less than 10s just after respawning: teleport offset 0 2000 0"

dkbuffGSKTeslaOverchargeDmg,"Overcharge!!!\nYou charged your battery too much!\nHeal or unequip armor pieces with active mods (and re-equip the one with the battery mod as soon you can to not lose too much energy)."

dkNightVisionBattery,"Tesla devices energy.\nRecharges:{cvar(iGSKBattEnergy:0)}\nWARNING! overcharging above your battery capacity will shock you, if it would take too long to end the overcharge, it is better to unequip your armor pieces using Tesla devices (least the one using the battery mod)."
dkNightVisionBatteryStrong,"Recharges:{cvar(iGSKBattStrongEnergy:0)}"
dkNightVisionBatterySuperOvercharge,"Recharges:{cvar(iGSKBattSuperOverchargeEnergy:0)}"

startNewGameOasisHint,"barely readable note"
startNewGameOasisHint2,"barely readable guess"
dkGSKStarterHintOasis,"Once you found a barely readable note, it was written everywhere manytimes 'WiSh 31', what could it mean?"
dkGSKStarterHintOasis2,"The barely readable note is strange.. could it mean '3131W 3131S'? Better check if there is something useful there as soon I can..."

dkNVBatteryCreateDbg,"Uses stored battery energy to create NV batteries.\nPRIMARY action WeakBattery\nSECONDARY action StrongBattery"
dkNVBatteryCreate,"Uses stored battery energy to create NV batteries.\nPRIMARY action WeakBattery"
dkNVBatteryCreateStrong,"Uses stored battery energy to create NV batteries.\nPRIMARY action StrongBattery"

_AUTOGENCODE_CREATEBUNDLES_BEGIN,"BELOW:===== DO NOT MODIFY, USE THE AUTO-GEN SCRIPT: createBundles.sh ====="
GSKForgeCraftingSchematicsBundle,"[NoMad]BD:ForgeCrafting Schematics"
dkGSKForgeCraftingSchematicsBundle,"Use this when you want to begin creating and using forges, also has cementmixer."
GSKExploringBundle,"[NoMad]BD:Exploring "
dkGSKExploringBundle,"Use this if you think exploring the world is unreasonably difficult (there is no vehicle in it tho). Some of these equipment are severely damaged and wont last long w/o repairs tho.\n The devices in this bundle are damaged but still usable."
GSKExploringSchematicsBundle,"[NoMad]BD:Exploring Schematics"
dkGSKExploringSchematicsBundle,"Use this if you think exploring the world is unreasonably difficult (there is no vehicle in it tho). Some of these equipment are severely damaged and wont last long w/o repairs tho."
GSKCombatWeaponsBundle,"[NoMad]BD:CombatWeapons "
dkGSKCombatWeaponsBundle,"use this if you are not having a reasonable chance against mobs"
GSKCombatWeaponsSchematicsBundle,"[NoMad]BD:CombatWeapons Schematics"
dkGSKCombatWeaponsSchematicsBundle,"use this if you are not having a reasonable chance against mobs"
GSKCombatArmorHelmetBundle,"[NoMad]BD:CombatArmorHelmet "
dkGSKCombatArmorHelmetBundle,"Use this if you are taking too much damage. You should use this anyway otherwise ranged raiders become unreasonably difficult."
GSKCombatArmorBundle,"[NoMad]BD:CombatArmor "
dkGSKCombatArmorBundle,"Use this if you are taking too much damage."
GSKTeslaEnergyBundle,"[NoMad]BD:TeslaEnergy "
dkGSKTeslaEnergyBundle,"Use this if want to start using and crafting tesla mods, this will increase your combat survival chances.\n The devices in this bundle are damaged but still usable."
GSKTeslaEnergySchematicsBundle,"[NoMad]BD:TeslaEnergy Schematics"
dkGSKTeslaEnergySchematicsBundle,"Use this if want to start using and crafting tesla mods, this will increase your combat survival chances."
GSKHealingBundle,"[NoMad]BD:Healing "
dkGSKHealingBundle,"Use this if you have not managed to heal yourself yet or is having trouble doing that or has any disease or infection and is almost dieing, don't wait too much tho!"
GSKHealingSchematicsBundle,"[NoMad]BD:Healing Schematics"
dkGSKHealingSchematicsBundle,"Use this if you have not managed to heal yourself yet or is having trouble doing that or has any disease or infection and is almost dieing, don't wait too much tho!"
GSKFarmingBundle,"[NoMad]BD:Farming "
dkGSKFarmingBundle,"Use this if you need to be able to harvest and craft antibiotics."
GSKFarmingSchematicsBundle,"[NoMad]BD:Farming Schematics"
dkGSKFarmingSchematicsBundle,"Use this if you need to be able to harvest and craft antibiotics."
GSKBasicCampingKitBundle,"[NoMad]BD:BasicCampingKit "
dkGSKBasicCampingKitBundle,"Some basic things to quickly set a tiny camp with shelter and cook a bit."
GSKMinimalSurvivalKitBundle,"[NoMad]BD:MinimalSurvivalKit "
dkGSKMinimalSurvivalKitBundle,"Minimal helpful stuff."
GSKSomeSchematicsBundle,"[NoMad]BD:SomeSchematics "
dkGSKSomeSchematicsBundle,"Open this to get some schematics bundles related to the item's bundles."
GSKTheNoMadOverhaulBundle,"[NoMad]BD:TheNoMadOverhaul "
_AUTOGENCODE_CREATEBUNDLES_END,"ABOVE:===== DO NOT MODIFY, USE THE AUTO-GEN SCRIPT: createBundles.sh ====="





dkGSKTheNoMadOverhaulBundle,"!!!SURVIVE THE FIRST MINUTES!!!\nYou can open this bundle now or craft for free (once) any respawn bundle.\nThen open the MinimalSurvivalKit!\nYou can read this again on a copy note!\nAs soon you open this you must quickly:\n - place a bed\n - use Steroids\n - equip armor (if you open the combat bundle)\n - place gun AND AMMO on your belt (combatBundle)\n - use strong or slow anti-radiation chem\n - read the RED notes!"

dkGSKNoteStartNewGameSurvivingFirstDay,"If this zone is radiactive wasteland, if possible I must wait for the night then go North-West, to the desert as it has no radiation, the dry air is good to lower the miasma and anti-heat clothes are easier to craft. Before moving out I must equip my bow, but I need to avoid combat til I have found some high building to defend myself. Better I read as much of these notes I can, the world has changed and they may help to keep me alive. As soon I feel ready I should move to the forest, then to the snow region and finally look for goods in the radiactive wasteland, I heard there is a big town there!"






GSKTheNoMadCreateRespawnBundle,"[The NoMad] Respawn Starter Bundle"

_AUTOGENCODE_CREATEBUNDLES_CRAFTBUNDLES_BEGIN,"BELOW:===== DO NOT MODIFY, USE THE AUTO-GEN SCRIPT: createBundles.sh ====="
dkGSKTheNoMadCreateRespawnBundle,"After u die, 'CB:' items can be crafted for free. U dont need to rush to your dropped backpack. Open each bundle only when u need it. Respawning adds +1 (max={cvar(iGSKFreeBundlesRemaining:0)}) to the remaining bundles u can open:  ForgeCraftingSchematics={cvar(iGSKRespawnItemsBundleHelperForgeCraftingSchematics:0)}, Exploring={cvar(iGSKRespawnItemsBundleHelperExploring:0)}, ExploringSchematics={cvar(iGSKRespawnItemsBundleHelperExploringSchematics:0)}, CombatWeapons={cvar(iGSKRespawnItemsBundleHelperCombatWeapons:0)}, CombatWeaponsSchematics={cvar(iGSKRespawnItemsBundleHelperCombatWeaponsSchematics:0)}, CombatArmorHelmet={cvar(iGSKRespawnItemsBundleHelperCombatArmorHelmet:0)}, CombatArmor={cvar(iGSKRespawnItemsBundleHelperCombatArmor:0)}, TeslaEnergy={cvar(iGSKRespawnItemsBundleHelperTeslaEnergy:0)}, TeslaEnergySchematics={cvar(iGSKRespawnItemsBundleHelperTeslaEnergySchematics:0)}, Healing={cvar(iGSKRespawnItemsBundleHelperHealing:0)}, HealingSchematics={cvar(iGSKRespawnItemsBundleHelperHealingSchematics:0)}, Farming={cvar(iGSKRespawnItemsBundleHelperFarming:0)}, FarmingSchematics={cvar(iGSKRespawnItemsBundleHelperFarmingSchematics:0)}, BasicCampingKit={cvar(iGSKRespawnItemsBundleHelperBasicCampingKit:0)}, MinimalSurvivalKit={cvar(iGSKRespawnItemsBundleHelperMinimalSurvivalKit:0)}, SomeSchematics={cvar(iGSKRespawnItemsBundleHelperSomeSchematics:0)},"
GSKTheNoMadCreateRespawnBundleForgeCraftingSchematics,"[NoMad]CB:ForgeCraftingSchematics"
GSKTheNoMadCreateRespawnBundleExploring,"[NoMad]CB:Exploring"
GSKTheNoMadCreateRespawnBundleExploringSchematics,"[NoMad]CB:ExploringSchematics"
GSKTheNoMadCreateRespawnBundleCombatWeapons,"[NoMad]CB:CombatWeapons"
GSKTheNoMadCreateRespawnBundleCombatWeaponsSchematics,"[NoMad]CB:CombatWeaponsSchematics"
GSKTheNoMadCreateRespawnBundleCombatArmorHelmet,"[NoMad]CB:CombatArmorHelmet"
GSKTheNoMadCreateRespawnBundleCombatArmor,"[NoMad]CB:CombatArmor"
GSKTheNoMadCreateRespawnBundleTeslaEnergy,"[NoMad]CB:TeslaEnergy"
GSKTheNoMadCreateRespawnBundleTeslaEnergySchematics,"[NoMad]CB:TeslaEnergySchematics"
GSKTheNoMadCreateRespawnBundleHealing,"[NoMad]CB:Healing"
GSKTheNoMadCreateRespawnBundleHealingSchematics,"[NoMad]CB:HealingSchematics"
GSKTheNoMadCreateRespawnBundleFarming,"[NoMad]CB:Farming"
GSKTheNoMadCreateRespawnBundleFarmingSchematics,"[NoMad]CB:FarmingSchematics"
GSKTheNoMadCreateRespawnBundleBasicCampingKit,"[NoMad]CB:BasicCampingKit"
GSKTheNoMadCreateRespawnBundleMinimalSurvivalKit,"[NoMad]CB:MinimalSurvivalKit"
GSKTheNoMadCreateRespawnBundleSomeSchematics,"[NoMad]CB:SomeSchematics"
_AUTOGENCODE_CREATEBUNDLES_CRAFTBUNDLES_END,"ABOVE:===== DO NOT MODIFY, USE THE AUTO-GEN SCRIPT: createBundles.sh ====="






_AUTOGENCODE_CREATENOTESTIPS_BEGIN,"BELOW:===== DO NOT MODIFY, USE THE AUTO-GEN SCRIPT: createNotesTips.sh ====="
GSKNoteStartNewGame11,"[NoMad]NT:Survive! I"
dkGSKNoteStartNewGame11," Place a bed! Equip armor (with tesla mods).\n Equip molotovs or stungrenades, the gun and reload it.\n Find a place to hide and use some anti-rads as soon you \nneed.\n Cook (and plant) some pine seeds.\n Refuel your torch and recharge your battery.\n Completely fill up your quick inventory carefully, \nsuggestion: gun, ammo, bandages, antirad, batteries, bed, \ntorch, bow, arrows, splint.\n"
GSKNoteStartNewGame12,"[NoMad]NT:Survive! II"
dkGSKNoteStartNewGame12," Wait for the night time to explore, with a bow in hand, \nsome stones and use NV.\n Don't leave the area you woke up until you feel prepared.\n Read any schematics you want, but I suggest reading them \nall as traders' inventory are empty now. They are meant to \nprovide basic (a bit more than minimal) survival conditions \nand access to otherwise unavailable functionalities that \nprovides a broader experience.\n Read all the notes, preferably in order.\n !!!Find someone to hire (keep your coins for that)!\n"
jeGSKTRTNMNewGameTip2_title,"[NoMad]JN:Survive!"
jeGSKTRTNMNewGameTip2," Place a bed! Equip armor (with tesla mods).\n Equip molotovs or stungrenades, the gun and reload it.\n Find a place to hide and use some anti-rads as soon you need.\n Cook (and plant) some pine seeds.\n Refuel your torch and recharge your battery.\n Completely fill up your quick inventory carefully, suggestion: gun, ammo, bandages, antirad, batteries, bed, torch, bow, arrows, splint.\n Wait for the night time to explore, with a bow in hand, some stones and use NV.\n Don't leave the area you woke up until you feel prepared.\n Read any schematics you want, but I suggest reading them all as traders' inventory are empty now. They are meant to provide basic (a bit more than minimal) survival conditions and access to otherwise unavailable functionalities that provides a broader experience.\n Read all the notes, preferably in order.\n !!!Find someone to hire (keep your coins for that)!\n But if you die, remember that you can craft a new starter bundle, so you do not need try to spawn on your bed.\n And if you want a new ParachuteSQN chance, just jump after respawning, in less than 10s, and if you jump-crouched you will be at your first spawn in this world.\n"
GSKNoteStartNewGame13,"[NoMad]NT:Survive! III"
dkGSKNoteStartNewGame13," But if you die, remember that you can craft a new starter \nbundle, so you do not need try to spawn on your bed.\n And if you want a new ParachuteSQN chance, just jump after \nrespawning, in less than 10s, and if you jump-crouched you \nwill be at your first spawn in this world.\n"
GSKNoteStartNewGame14,"[NoMad]NT:Combat I"
dkGSKNoteStartNewGame14," Install thorns as soon you can and make it sure it is \nworking (look on the HUD).\n !!!Craft a bow to let you kill zombies at night w/o being \ndetected.\n !!!Craft a spear to let you spare bullets.\n !!!Finish rad zombies first as they heal the others.\n Dodge always: let one reach you, step backward and hit the \nhead, good timing and good aim may save you.\n"
jeGSKTRTNMNewGameTip3_title,"[NoMad]JN:Combat"
jeGSKTRTNMNewGameTip3," Install thorns as soon you can and make it sure it is working (look on the HUD).\n !!!Craft a bow to let you kill zombies at night w/o being detected.\n !!!Craft a spear to let you spare bullets.\n !!!Finish rad zombies first as they heal the others.\n Dodge always: let one reach you, step backward and hit the head, good timing and good aim may save you.\n Build mini structures to keep zombies away while you kill them with the spear (1 block tall, 1 space between, then another 2 blocks tall. then jump from 1bt to 2bt).\n"
GSKNoteStartNewGame15,"[NoMad]NT:Combat II"
dkGSKNoteStartNewGame15," Build mini structures to keep zombies away while you kill \nthem with the spear (1 block tall, 1 space between, then \nanother 2 blocks tall. then jump from 1bt to 2bt).\n"
GSKNoteStartNewGame16,"[NoMad]NT:Tactical exploring I"
dkGSKNoteStartNewGame16," !!!Night: Walk at night, even w/o nightvision, throw rocks \nto move zombies and reach quest targets safely.\n Night: Remember that the night is your friend but don't be \ncareless!\n Night: Use glowing sticks to not require equiping a torch \nor flash light for some time while you still do not have \nhead light or have not yet fully repaired your NV device.\n Place as many beds you need, never move too far w/o \nplacing a bed.\n"
jeGSKTRTNMNewGameTip4_title,"[NoMad]JN:Tactical exploring"
jeGSKTRTNMNewGameTip4," !!!Night: Walk at night, even w/o nightvision, throw rocks to move zombies and reach quest targets safely.\n Night: Remember that the night is your friend but don't be careless!\n Night: Use glowing sticks to not require equiping a torch or flash light for some time while you still do not have head light or have not yet fully repaired your NV device.\n Place as many beds you need, never move too far w/o placing a bed.\n Suggested initial skills: Run&Gun, Rule1Cardio, AnimalTrack (this will also let you track radiated zombies).\n If you find a new place, before going to it, stop and think beforehand how to use it to survive and focus on doing that initially.\n Keep an eye on the clock, zombies spawn times are critical now.\n If you are alone, as soon you find a good place, try to wait a few days, someone may show up that may agree on being hired.\n"
GSKNoteStartNewGame17,"[NoMad]NT:Tactical exploring II"
dkGSKNoteStartNewGame17," Suggested initial skills: Run&Gun, Rule1Cardio, \nAnimalTrack (this will also let you track radiated zombies).\n If you find a new place, before going to it, stop and \nthink beforehand how to use it to survive and focus on \ndoing that initially.\n Keep an eye on the clock, zombies spawn times are critical \nnow.\n If you are alone, as soon you find a good place, try to \nwait a few days, someone may show up that may agree on \nbeing hired.\n"
GSKNoteStartNewGame18,"[NoMad]NT:Tactical defense I"
dkGSKNoteStartNewGame18," Stay away from zombies reach as much you can.\n !!!Quickly reach any wall and place a ladder on 3rd block \nhigh.\n !!!Block their path and fix your barricade, use trussing \nframe that is fast to place (no need to rotate), you can \nshoot thru and you can place traps and pick up drops thru \ntoo.\n !Keep always in mind your nearest/best escape route, you \nwill often need it.\n Use the 1blockCrouch feature to design escape routes.\n"
jeGSKTRTNMNewGameTip5_title,"[NoMad]JN:Tactical defense"
jeGSKTRTNMNewGameTip5," Stay away from zombies reach as much you can.\n !!!Quickly reach any wall and place a ladder on 3rd block high.\n !!!Block their path and fix your barricade, use trussing frame that is fast to place (no need to rotate), you can shoot thru and you can place traps and pick up drops thru too.\n !Keep always in mind your nearest/best escape route, you will often need it.\n Use the 1blockCrouch feature to design escape routes.\n Always close the doors behind you!\n Climb up ladders looking to the behind and downwards while moving backwards so you are not surprised by sleepers.\n"
GSKNoteStartNewGame19,"[NoMad]NT:Tactical defense II"
dkGSKNoteStartNewGame19," Always close the doors behind you!\n Climb up ladders looking to the behind and downwards while \nmoving backwards so you are not surprised by sleepers.\n"
jeGSKTRTNMNewGameTip6_title,"[NoMad]JN:Tactical Infiltrating buildings"
jeGSKTRTNMNewGameTip6," Infiltrate buildings from the top, so you have a chance to spot sleeping zombies.\n Be careful while infiltrating buildings, always block paths before advancing, always place a ladder (one at 3 blocks high) to jump and get out of their reach inside the building.\n Before Infiltrating buildings, make sure you have some anti radiation chems ready.\n"
GSKNoteStartNewGame20,"[NoMad]NT:Tactical Infiltrating buildings I"
dkGSKNoteStartNewGame20," Infiltrate buildings from the top, so you have a chance to \nspot sleeping zombies.\n Be careful while infiltrating buildings, always block \npaths before advancing, always place a ladder (one at 3 \nblocks high) to jump and get out of their reach inside the \nbuilding.\n Before Infiltrating buildings, make sure you have some \nanti radiation chems ready.\n"
GSKNoteStartNewGame21,"[NoMad]NT:Tesla Mod Devices I"
dkGSKNoteStartNewGame21," Electronic devices (TVs, Computers etc) have silver and \ngold that you can use to create and upgrade tesla mods.\n You can create battery charges on the run or on \nworkbenches and chem stations. But you will charge much \nmore if you place 2 NVBatteryChargePosts and step between \nthem. You will need at least 6 tier 1 batteries to do that \ntho as 2 posts require 160w. You can use other generators \nalso with the posts of course.\n These devices will degrade and malfunction, so keep them \nrepaired.\n"
GSKNoteStartNewGame22,"[NoMad]NT:Tesla Mod Devices II"
dkGSKNoteStartNewGame22," All electric devices consume a bit battery energy in \nstandby mode and a lot more when they are actively used:\n If you die, they all will be deactivated, so you have to \nremove and equip your armor parts again.\n [Tesla Mods]\n - Battery: Will increase the battery capacity a lot for \neach level you upgrade it. Overcharing a battery will get \nyou shocked so be careful!\n"
GSKNoteStartNewGame23,"[NoMad]NT:Tesla Mod Devices III"
dkGSKNoteStartNewGame23," - TeslaThorns: Will let you have some time to react after \nbeing hit, and it can be installed on ranged and melee \nweapons and tools too.\n - EnergyShield: Will be like a second whole body armor on \nthe highest upgrade level. But the heavier armor you are \nalready using, the more energy will be consumed per hit.\n - Harvest: Will transform most of the shock damage you \nreceive into battery charge. Try hitting a functional \nvending machine, but be ready to heal yourself too.\n"
GSKNoteStartNewGame24,"[NoMad]NT:Tesla Mod Devices IV"
dkGSKNoteStartNewGame24," - Hero: Will let you jump much higher, run much faster, \nwill enable a thorns burst nova (if thorns mod is \ninstalled), but will cause damage while it is active and \nwill consume a lot of battery energy.\n - Teleport: A highly unstable technology. Will let you \nteleport nearby or to the sky, but if too damaged it may \nenter in a destructive loop. Be careful when using this mod!\n [Other devices NightVision, Flashlight and Headlight]\n - They consume battery when active and have no standby.\n"
jeGSKTRTNMNewGameTip7_title,"[NoMad]JN:Tesla Mod Devices"
jeGSKTRTNMNewGameTip7," Electronic devices (TVs, Computers etc) have silver and gold that you can use to create and upgrade tesla mods.\n You can create battery charges on the run or on workbenches and chem stations. But you will charge much more if you place 2 NVBatteryChargePosts and step between them. You will need at least 6 tier 1 batteries to do that tho as 2 posts require 160w. You can use other generators also with the posts of course.\n These devices will degrade and malfunction, so keep them repaired.\n All electric devices consume a bit battery energy in standby mode and a lot more when they are actively used:\n If you die, they all will be deactivated, so you have to remove and equip your armor parts again.\n [Tesla Mods]\n - Battery: Will increase the battery capacity a lot for each level you upgrade it. Overcharing a battery will get you shocked so be careful!\n - TeslaThorns: Will let you have some time to react after being hit, and it can be installed on ranged and melee weapons and tools too.\n - EnergyShield: Will be like a second whole body armor on the highest upgrade level. But the heavier armor you are already using, the more energy will be consumed per hit.\n - Harvest: Will transform most of the shock damage you receive into battery charge. Try hitting a functional vending machine, but be ready to heal yourself too.\n - Hero: Will let you jump much higher, run much faster, will enable a thorns burst nova (if thorns mod is installed), but will cause damage while it is active and will consume a lot of battery energy.\n - Teleport: A highly unstable technology. Will let you teleport nearby or to the sky, but if too damaged it may enter in a destructive loop. Be careful when using this mod!\n [Other devices NightVision, Flashlight and Headlight]\n - They consume battery when active and have no standby.\n - If battery is too low, they will start blinking Off/On for a short time.\n - If battery is depleted they will blink On/Off from time to time and will keep an energy debt you will need to supply after.\n - If you get hit while they are active, they will degrade faster and they will blink for a short time. \n - They will slowly degrade if inactive.\n"
GSKNoteStartNewGame25,"[NoMad]NT:Tesla Mod Devices V"
dkGSKNoteStartNewGame25," - If battery is too low, they will start blinking Off/On \nfor a short time.\n - If battery is depleted they will blink On/Off from time \nto time and will keep an energy debt you will need to \nsupply after.\n - If you get hit while they are active, they will degrade \nfaster and they will blink for a short time. \n - They will slowly degrade if inactive.\n"
GSKNoteStartNewGame26,"[NoMad]NT:Hazards I"
dkGSKNoteStartNewGame26," NearDeathConditions: There are several near death \nconditions that increase in level based in time or \nintensity. Each level will slow your movement, attacks and \nwill blur your vision.\n - Miasma: You can clean miasma by taking a bath (diving). \nAlso by using jars of water with the secondary action. \nMiasma will make you vomit and lose a bit of food and water.\n"
GSKNoteStartNewGame27,"[NoMad]NT:Hazards II"
dkGSKNoteStartNewGame27," - Cold and Heat: equip related protection cloths and mods, \nbut you need to keep them repaired too or they wont protect \nyou. Check your CoreTemperature(CT) on the TeslaHUD, should \nbe > -10.\n - Survive Worst Cold in SnowBiome, minimum required: 100% \nsheltered inside 10 cube blocks (no doors) at midnight and \nsnow falling, with a lit campfire (just outside shelter, \nand always leave some extra wood and torch fuel on it), a \ntorch and a full set of fiber clothes, poncho and bandana, \nall easy to craft.\n"
GSKNoteStartNewGame28,"[NoMad]NT:Hazards III"
dkGSKNoteStartNewGame28," - Frostbyte: may happen rarely but with a big value. You \nneed to overheat to cure frostbyte faster.\n - Radiation: wasteland biome has 'natural' radiation, \nbetter move away initially until you find some hazmat suit \nparts. Use anti-radiation chems. The radiation resistance \nchem, when using above it's time limit, it will increase \nthe radiation resistance a little bit. Can be harvested \nfrom mutant bunnies.\n - Poison: slowly kills you, use anti-poison prepared from \nfrom snakes and spiders' poison.\n"
jeGSKTRTNMNewGameTip8_title,"[NoMad]JN:Hazards"
jeGSKTRTNMNewGameTip8," NearDeathConditions: There are several near death conditions that increase in level based in time or intensity. Each level will slow your movement, attacks and will blur your vision.\n - Miasma: You can clean miasma by taking a bath (diving). Also by using jars of water with the secondary action. Miasma will make you vomit and lose a bit of food and water.\n - Cold and Heat: equip related protection cloths and mods, but you need to keep them repaired too or they wont protect you. Check your CoreTemperature(CT) on the TeslaHUD, should be > -10.\n - Survive Worst Cold in SnowBiome, minimum required: 100% sheltered inside 10 cube blocks (no doors) at midnight and snow falling, with a lit campfire (just outside shelter, and always leave some extra wood and torch fuel on it), a torch and a full set of fiber clothes, poncho and bandana, all easy to craft.\n - Frostbyte: may happen rarely but with a big value. You need to overheat to cure frostbyte faster.\n - Radiation: wasteland biome has 'natural' radiation, better move away initially until you find some hazmat suit parts. Use anti-radiation chems. The radiation resistance chem, when using above it's time limit, it will increase the radiation resistance a little bit. Can be harvested from mutant bunnies.\n - Poison: slowly kills you, use anti-poison prepared from from snakes and spiders' poison.\n - BloodLoss: if you lose too much blood you will eventually die. You can harvest your own blood using medical blood bags. Use blood bags to restore your lost blood. For now every blood bag is O-.\n"
GSKNoteStartNewGame29,"[NoMad]NT:Hazards IV"
dkGSKNoteStartNewGame29," - BloodLoss: if you lose too much blood you will \neventually die. You can harvest your own blood using \nmedical blood bags. Use blood bags to restore your lost \nblood. For now every blood bag is O-.\n"
jeGSKTRTNMNewGameTip9_title,"[NoMad]JN:Bestiary"
jeGSKTRTNMNewGameTip9," MutantBunny: A heavly mutated bunny with psyonic powers. It wont hunt you. It will damage you from far away and run away. It is also your main source of anti-radiation chemicals tho.\n Spiders and snakes: they will poison you and are also your source of poison to make anti-poison and use in arrows.\n Radiactive zombies: they will regenerate all nearby zombies, so kill them first! they also will harm you from far away adding radiation to your body.\n WightZombies: they are the fastest runners, watch out!\n"
GSKNoteStartNewGame30,"[NoMad]NT:Bestiary I"
dkGSKNoteStartNewGame30," MutantBunny: A heavly mutated bunny with psyonic powers. \nIt wont hunt you. It will damage you from far away and run \naway. It is also your main source of anti-radiation \nchemicals tho.\n Spiders and snakes: they will poison you and are also your \nsource of poison to make anti-poison and use in arrows.\n Radiactive zombies: they will regenerate all nearby \nzombies, so kill them first! they also will harm you from \nfar away adding radiation to your body.\n WightZombies: they are the fastest runners, watch out!\n"
jeGSKTRTNMNewGameTip10_title,"[NoMad]JN:Generic equipment careful usage"
jeGSKTRTNMNewGameTip10," Be sure to carefully charge the battery to not get shocked.\n A makeshift wrench will help but keep it repaired or it may break!\n If something appears to not be working, make it sure they are in good repair condition and if they require energy do recharge batteries and fill up fuel.\n"
GSKNoteStartNewGame31,"[NoMad]NT:Generic equipment careful usage I"
dkGSKNoteStartNewGame31," Be sure to carefully charge the battery to not get shocked.\n A makeshift wrench will help but keep it repaired or it \nmay break!\n If something appears to not be working, make it sure they \nare in good repair condition and if they require energy do \nrecharge batteries and fill up fuel.\n"
GSKNoteStartNewGame32,"[NoMad]NT:ETC I"
dkGSKNoteStartNewGame32," Traders: Now they are common but strong survivors doing \nwell, and they are not willing to sell anything. If you \nwant anything from them you will have to perform their \ndifficult tasks. But they will still buy anything from you.\n WorkStations: Take your time to gather resources to fix \ndestroyed work stations, so when you find them it will help \na lot.\n AirDrops: Mark a probability line from where you are to \nwhere the airdrop landed so you won't need to rush for it.\n"
GSKNoteStartNewGame33,"[NoMad]NT:ETC II"
dkGSKNoteStartNewGame33," World: This world is meant to be played w/o building a \nfortress, so keep exploring!\n DiveSwimSpeed: You can dive swim much faster now, as fast \nas you think it should be.\n Torch: It requires fuel to stay lit. When you attack with \nit and set a mob on fire, it consumes a lot of fuel. You \ncan use gas or fat as fuel. fuel mods can be converted into \nan item that when used increase the combustible fuel limit \na bit.\n"
jeGSKTRTNMNewGameTip11_title,"[NoMad]JN:ETC"
jeGSKTRTNMNewGameTip11," Traders: Now they are common but strong survivors doing well, and they are not willing to sell anything. If you want anything from them you will have to perform their difficult tasks. But they will still buy anything from you.\n WorkStations: Take your time to gather resources to fix destroyed work stations, so when you find them it will help a lot.\n AirDrops: Mark a probability line from where you are to where the airdrop landed so you won't need to rush for it.\n World: This world is meant to be played w/o building a fortress, so keep exploring!\n DiveSwimSpeed: You can dive swim much faster now, as fast as you think it should be.\n Torch: It requires fuel to stay lit. When you attack with it and set a mob on fire, it consumes a lot of fuel. You can use gas or fat as fuel. fuel mods can be converted into an item that when used increase the combustible fuel limit a bit.\n MapMarkes: Always create map markers with useful info, be careful to avoid confusing descriptions.\n"
GSKNoteStartNewGame34,"[NoMad]NT:ETC III"
dkGSKNoteStartNewGame34," MapMarkes: Always create map markers with useful info, be \ncareful to avoid confusing descriptions.\n"
GSKNoteStartNewGame35,"[NoMad]NT:T3CHN0T35/WORKAROUNDS I"
dkGSKNoteStartNewGame35," If you use some item and nothing happens (like rad resist \nchem or fast swimming), try crafting and using this item \nGSKWorkAroundFixBuffs to force related buff to kick in \ninitially. Such problem may not happen again after that.\n After joining a game, always adjust the inventory 'Lock \nfirst N slots' otherwise as soon you click sort you lose \nall work you put on organizing items...\n If you think new helpful tips could be added, or better \nexplained, drop a comment so I can review it.\n"
jeGSKTRTNMNewGameTip12_title,"[NoMad]JN:T3CHN0T35/WORKAROUNDS"
jeGSKTRTNMNewGameTip12," If you use some item and nothing happens (like rad resist chem or fast swimming), try crafting and using this item GSKWorkAroundFixBuffs to force related buff to kick in initially. Such problem may not happen again after that.\n After joining a game, always adjust the inventory 'Lock first N slots' otherwise as soon you click sort you lose all work you put on organizing items...\n If you think new helpful tips could be added, or better explained, drop a comment so I can review it.\n I dont know if I missed something, these tips were created after I coded it all. If you think a new tip should be added, tell me, thx!\n If you are a mod developer, the bash scripts may be useful for you too, but you need Cygwin or Linux to run them.\n The main mod can be still split into several independent mini mods. I may do that someday.\n"
GSKNoteStartNewGame36,"[NoMad]NT:T3CHN0T35/WORKAROUNDS II"
dkGSKNoteStartNewGame36," I dont know if I missed something, these tips were created \nafter I coded it all. If you think a new tip should be \nadded, tell me, thx!\n If you are a mod developer, the bash scripts may be useful \nfor you too, but you need Cygwin or Linux to run them.\n The main mod can be still split into several independent \nmini mods. I may do that someday.\n"
GSKTRSpecialNotesBundle,"[NoMad]NT:Critical Survival Notes bundle"
dkGSKTRSpecialNotesBundle,"Here you must read these critical notes: Survive!, "\nTotal notes: 3.\n
GSKTRNotesBundle,"[NoMad]NT:Survival Notes bundle"
dkGSKTRNotesBundle,"Reading them will help you:\n - survive the first week\n - understand the new world\n - understand how to use the new items\nTotal notes: 23.\nObs.: You don't need to open this bundle, each note can just be read at crafting menu or at journal tips.\nPS.: I recommend reading at least combat, explore and defense notes for a better experience!"
_AUTOGENCODE_CREATENOTESTIPS_END,"ABOVE:===== DO NOT MODIFY, USE THE AUTO-GEN SCRIPT: createNotesTips.sh ====="





dkGSKNoteInfoDevice,"Other possibly useful info:\n DmgColdProtection={cvar(fGSKDmgColdProt:0.0000)}\n DmgHeatProtection={cvar(fGSKDmgHeatProt:0.0000)}\n NearOrOnFireHeatingMult={cvar(fGSKFireHeatingMult:0.00)}\n HitpointsBlockageChemUse={cvar(fGSKHitpointsBlockageChemUse:0.000)}\n ArmorMultTeslaShieldEnergyUsePerHit={cvar(fGSKarmorAddToMultTS:0.00)}\n FallSpeed={cvar(.fGSKFallSpeed:0.000)}\n TeleportToSkyCount={cvar(iGSKTeleportToSkyCount:0)}\n Wakeups={cvar(iGSKOnEnterGameCount:0)}\n Nightmares={cvar(iGSKOnRespawnCount:0)}"

TooltipBuffGSKTeslaOverchargeDmg,"Overcharge! Unequip/turnOff anything using the battery!!!"
TooltipBuffGSKHazardWeatherMiasmaDirty4Bath,"Relax... Feel your body and mind clean up..."
TooltipBuffGSKHazardWeatherMiasmaDirty4Cleaned,"You feel cleaned and renewed to continue your journey..."
dkGSKModTeslaTeleport,"This device is highly unstable, keep it in good condition (less than {cvar(iGSKDmgSafePercTPShow:0)}% damage) for your safety!"
dkbuffGSKTeslaTeleportRandomMayhem,"Disruptive teleportation chaos!\nKeep your Tesla Teleport mod repaired with less than {cvar(iGSKDmgSafePercTPShow:0)}% damage!"
descTeslaHarvest,"If you get shocked, from 2nd shock stacking on you will harvest electric energy into the battery. Spare some healing kits to use before start harvesting."
TooltipTeslaModTooDamaged,"Shutting down damaged tesla mod."
dkGSKShockArrow,"The Tesla Shock mod only works with conductive metallic melee weapons and projectiles."

_DUMMY_xuiHiddenStats_Tmp_TESLA_HUD,"======================================= WaterBkp  ShaDed UnderWater WeTness ShownWetnessPerc SHeltered CoreTemperature BiomeRadiation HazardousWeather BloodLoss  NearDeathlevel  ColdprotectionDamage HeatprotectionDamage ======================================="
xuiGSKEnergyEnabledModes,"Energy is required to activate these devices:\nHelmetLight WeaponLight NightVision TeslaThorns TeslaShield TeslahArvest TeslaHero/HeroMode TeslaaRrow TeslatelePort TeslaBattery"
xuiGSKEnergyLvls,"[UpgradeLevel] Tesla Mods Upgrade Levels. Max is Electrocutioner Perk Level."
xuiEnergyWiringDamageConditions,"[Degradation] Electronic Devices Damage/Degradation. Keep them near 0%."
xuiNVBatteryEnergy,"BatteryEnergy FireFuel"
xuiHiddenStats,"[Stats1] DrinkingRainNow NodrinkRaindelay InfectionBkp InfectionCurebkp NpcPreventDismissremainingtime NpcRepairArmor HazardMiasmadirty RadiationResistance HazmatSuitintegrity"
xuiHiddenStats2,"[Stats2] ShaDed UnderWater WeTness ShownWetnessperc SHeltered CoreTemperature BiomeRadiation BloodLoss"

dkGSKUpgTeslaParts,"full upgrade requires: 1+2+4+8+16=31 upgrade parts"
perkUrbanCombatLandMinesDesc,"Land mines will take much longer to detonate when stepped on."
perkUrbanCombatLandMinesLongDesc,"Land mines: Train your ear for that distinct clicking sound of a land mine actuator and save your legs for another journey. Land mines will take much longer to detonate when stepped on."
buffGSKWornArmorDesc,"Armor Rating lowered by {cvar(fGSKWornArmor:0.0)}."
buffGSKHazardousWeatherDesc,"Hazardous weather and environment.\nCold or Freezing, hot or overheating and miasma everywhere will kill you after not too long.\nDesert (dryness) and Snow (frostbyte) biomes will too.\nTime suffering from hazards: {cvar(iGSKNDHWTime:0)}(60s per tier).\nHazards will slow your movement and attacks, and will damage your HP, but that stress will grant you better vision in the dark."
buffGSKHazardWeatherMiasmaDirty5Desc,"Toxic miasma and dirt will accumulate in your body, take a bath (can be rain)!\n Miasma and dirt: {cvar(fGSKMiasmaDirty:0)} (hazardous from 3600).\nRadiated zombies nearby will increase your radiation. Mutated rabbits will increase yours rads and miasma, beware!\n Rads: {cvar($buffStatusRadiation:0.0)}%. BloodLoss:{cvar(fGSKBloodLoss:0.00)}.\nKeep your weather protection cloth repaired.\n ColdProtDmg:{cvar(fGSKDmgColdProt:0.0000)}, HeatProtDmg:{cvar(fGSKDmgHeatProt:0.0000)}.\nChem usage has side effects (slowly naturally recovers):\n HP Blockage by Chem Use:{cvar(fGSKHitpointsBlockageChemUse:0.000)}.\nTime suffering from hazards: {cvar(iGSKNDHWTime:0)}/60s.\n"
ToolTipMiasmaDmg,"Accumulated toxic miasma and dirt makes you feel nauseous and can cause dysentery, take a bath!"

buffElementFreezingDesc,"You are freezing. Find clothing, take shelter, equip a torch or build a campfire fast! When you're freezing you will burn more calories, move much slower and damage your HP."
buffElementSwelteringDesc,"You are sweltering. Find clothing or take shelter. When you're sweltering you will get thirsty faster, move much slower and damage your HP."
buffGSKDenyGoreHarvestDesc,"To properly harvest:\n 1) corpses' BLOCKS' full items' amount: you need to step on them or on a nearby one.\n 2) fresh corpses: be careful to first use a normal hit, strong hit initially will damage it too much preventing proper harvesting.\nThis is part of the miasma hazard integration."
buffGSKGoreHazardDesc,"To be able to properly harvest corpses you need to step on them or on a nearby one. This is part of the miasma hazard."
buffGSKSnakePoisonDesc,"Poison remaining time: {cvar(iGSKPoisonDur:0.0000)}.\nAntidote remaining time: {cvar(iGSKPoisonAntidoteDur:0)}."
dkNPCPreventDismiss60s,"NPCs will stop following you after the ammo spent limit is reached. Use this item to let them follow you for more 60s, or dismiss and re-hire them. Melee NPCs will never stop following you tho."
buffGSKHazardousWMiasmaDirtyBDesc,"Hazardous miasma is now at dangerous levels.\n Miasma/Dirty(Lvl): {cvar(iGSKNearDeathMiasmaLvl:0.0)}\n Value(3600 danger, 3200 safe again):\n  {cvar(fGSKMiasmaDirty:0)}"
buffGSKSnakePoisonName,"Snake Poison and Antidote"
buffGSKFlushMiasmaDesc,"You have used the toilet this day already."
TooltipbuffGSKFlushMiasma,"You feel lighter on your body and mind."
buffGSKMutantRandomChaosDesc,"Beware, one or more psyonic mutant bunny are nearby!\nThey can make you bleed, burned, shocked, get poisoned (but how?) and stunned if they are not too far away."
buffGSKHazardWDrynessDesc,"Dry air is hazardous if:\n water<{cvar(fGSKHazDesWtrLim:0.00)} and\n wetness<{cvar(fGSKHazDesWetLim:0.00)} and\n not underwater.\nDrink water or get wet.\nSweating also increases dirt and miasma much faster."
buffGSKHazardWWetFreezingAndHungerDesc,"Extra cold conditions are hazardous if:\n food<{cvar(fGSKHazSnoFodLim:0.00)} or\n wetness>{cvar(fGSKHazSnoWetLim:0.00)} or\n underwater.\nEat food and stay dry.\nFrostbyte tho requires you to get warm so raise your core temperature 0 at least."
dkTooHighFails,"PROBLEM: Wont work if you are above 110 world height!?"
buffGSKHazardousWBloodLossDesc,"Use a proper blood bag!\n Blood Loss: {cvar(fGSKBloodLoss:0.00)}"
modHazmatDesc,"You modify your armor to fit this hazmat part inside of it comfortably."
buffGSKNearDeathDesc,"NearDeath Levels (Intensity).\nMax of them all: {cvar(iGSKNearDeath:0.0)}\n BloodLoss: {cvar(iGSKNearDeathBloodLossLvl:0.0)}\n Dry Air: {cvar(iGSKNearDeathDryHotLvl:0.0)} for {cvar(iGSKNearDeathDryHotTime:0.0)}/60s\n Freezing(Hunger/Wet): {cvar(iGSKNearDeathFreezingLvl:0.0)} for {cvar(iGSKNearDeathFreezingTime:0.0)}/60s\n Frostbyte: {cvar(iGSKNearDeathFrostbyteLvl:0.0)}\n Too Cold or Hot: {cvar(iGSKNearDeathHazadousWeatherLvl:0.0)} for {cvar(iGSKNDHWTime:0.0)}/60s\n Miasma/Dirty: {cvar(iGSKNearDeathMiasmaLvl:0.0)}\n Poison: {cvar(iGSKNearDeathPoisonLvl:0.0)}\n Radiation: {cvar(iGSKNearDeathRadiationLvl:0.0)}\nYou can hold up to less than 1.0, beyond that begins the danger, when you get double, darkened and distorted vision."
buffGSKHazardousWRadiationDesc,"Use hazmat suit or related mods.\nUse rad resist and anti rad chems.\nUse bathtubs and sinks on non radiative biomes.\nMany sleeping zombies have a radiative aura, beware!"
RadiationResistanceDesc,"fGSKRadResPerc: {cvar(fGSKRadResPerc:0.00)}\nfGSKRadResistDur: {cvar(fGSKRadResistDur:0)}"
PsyonicsResistanceDesc,"This will block all damage from psyonic attacks:\n fGSKPsyResistDur: {cvar(fGSKPsyResistDur:0)}"
buffGSKRadRemoverDesc,"Slowly removes Rads like -0.1%/s.\n Remaining slow rad remove time: {cvar(fGSKRadRmDur:0)}s\nQuickly removes rads (1%/s):\n Remaining fast rad protection: {cvar(fGSKRadRmVal:0.00)}%"
buffGSKHazardousWElementHotHookDESC,"Take shelter, get wet and fix your heat resistance cloths.\n ClothHeatProtDmg: {cvar(fGSKDmgHeatProt:0.0000)}\n Dry Air: {cvar(iGSKNearDeathDryHotLvl:0.0)}\n TooHot: {cvar(iGSKNearDeathHazadousWeatherLvl:0.0)}\nSwetting also increases miasma."
buffGSKHazardousWElementColdHookDESC,"Get near fire and fix your cold resistance cloths.\n ClothColdProtDmg:{cvar(fGSKDmgColdProt:0.0000)}\n Freezing(Hunger/Wet): {cvar(iGSKNearDeathFreezingLvl:0.0)}\n Frostbyte: {cvar(iGSKNearDeathFrostbyteLvl:0.0)}\n TooCold: {cvar(iGSKNearDeathHazadousWeatherLvl:0.0)}\n Heating(NearOrOnFire): {cvar(fGSKFireHeatingMult:0.00)}"
dkGSKPoisonProjectile,"This will apply poison to the target. The poison will also block the radiated zombies power that regens self and others."
dkGSKTeslaHeroToggle,"This is an activator for TeslaHero mode.\n PRIMARY action Activates.\n SECONDARY action Deactivates."
GSKNoteInfoDevice,"[The NoMad] Info Device"

